The battlefield is strewn with environmental hazards that you can bump enemies into for extra damage or instant kills, and every move either generates or consumes "heroism" points, with mundane attacks generating them and high-damage flashy abilities consuming them. Despite being made by Firaxis, this is not "XCOM with Marvel heroes" at all - every attack always hits and you know in advance how much damage you'll do, there's no two-point system for making moves but instead a system where you can reposition one character as much as you want before finalizing (normally only once per turn, though) and the moves you can make each turn are drawn at random from the collective pool of abilities you equipped on your heroes, each of which has their own distinct play style. The turn-based strategy is fresh and interesting. The open world bit is just sort of there to keep you busy in between missions, and the social simulator bits. Of these, the strategy part is the thing that provides the actual entertainment and is what you're paying the price of admission for.
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